Support
There is no price, no account, no launcher and nothing in it to buy — and none of that is going to change. If you've had a good few nights out of it and you'd like to send something back, here are three ways, and two of them don't cost anything.
Genuinely small. This runs on a free hosting tier and always will, so there is no burn rate to cover and no target to hit — a few pounds is a real contribution here, not a rounding error.
Buys the domain and a year of it being online.
What broke, what confused you, what you kept wishing the game did. One sentence is plenty. There is a box further down and it takes about twenty seconds.
Buys a fix, or the next thing that gets built.
Anonymous, nothing personal, and only about the run: which build, how far you got, what killed you. It answers the one question no amount of playing it myself can.
Buys the answer to "where do people stop?"
The first one
I'd rather say this plainly than dress it up. Nothing is gated, nothing is nagged, and there is no version of this game you get for paying. A donation buys a bit of time to keep building it, and that's the whole pitch.
If money is tight, please skip this one. The other two further down are worth as much to the game as a fiver is, and one of them is free to give and takes twenty seconds.
For what it's worth, this isn't the only plan: the website is expected to carry advertising eventually, which is a way of paying for itself that costs you nothing but a bit of screen. It will never go inside the game, and you'll be asked before anything sets a cookie — the detail is here.
There is nowhere to send money yet. Rather than put up a button that goes to a page that doesn't exist, this space stays empty until there's a real one behind it.
The other two ways to help are live right now, and they're the ones the game actually needs at this stage.
The second one
Both are equally useful and the box below takes either. Be as blunt as you like — "I had no idea what to do on the second night" is a better report than a polite one that leaves it out.
The third one
A game like this is balanced blind. I can play it for a hundred hours and still not know that most people quit on night three, or that one graphics card renders the water wrong. A few numbers per session answers both, and here is every single one of them.
Most people will do none of them and that's completely fine — playing it and enjoying it was always the point.
Back to the islandDeclining keeps the whole site working, and never affects the game — it is one self-contained file with no third-party code in it. What this means